Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Causes the entity to grow tired every once in a while, while attacking.
Note
In order to attack, the entity must have a runtime_identifier
set to minecraft:slime
and a variant
component with a value greater than 1. Otherwise it will still path towards a target, but it will not cause damage.
Note
Requires a target in order to work properly. Entities can generate targets via one of the following behaviors:
Note
Requires the following components in order to work properly:
Note
Can only be used on the following types of entity:
- Slime (minecraft:slime)
- Magma Cube (minecraft:magma_cube)
Slime Attack Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Magma Cube: 3 |
set_persistent | false | Boolean true/false | Allows the actor to be set to persist upon targeting a player | |
speed_multiplier | 1 | Decimal number | During attack behavior, this multiplier modifies the entity's speed when moving toward the target. | |
x_max_rotation | 10 | Decimal number | Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target. | |
y_max_rotation | 10 | Decimal number | Maximum rotation (in degrees), on the Y-axis, this entity can rotate while trying to look at the target. |
Samples
Magma Cube
"minecraft:behavior.slime_attack": {
"priority": 3
}