Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The 3D block cursor is controlled through this read only object and provides the Editor some control over the input methods, display properties and positioning of the 3D block cursor within the world.
The 3D block cursor is a native object which is constantly calculating a screen/mouse -> world raycast, and recording the resultant block collision position and facing direction.
Depending on the properties of the cursor state, this is not always true – the cursor can also be manually manipulated by keyboard input and moved around independently of mouse movement; when the mouse is moved, the block cursor will return to the mouse/world ray intersection point.
The cursor can also be set to either block or face mode; block mode represents the block the mouse is pointing at, and face mode represents the adjacent block that the mouse is pointing at (i.e. the block attached to the face of the intersection point).
In practical use, each tool when activated grabs the current cursor state object and stores it. The active tool then sets the current state to represent the functionality of the tool (color, input mode, etc). When the tool loses focus, it restores the cursor state using the stored state object that was grabbed during activation.
The 3D block cursor can also be used to query the current block at which the mouse is pointing (or the current block to which the cursor has been manually moved by the user)
Properties
faceDirection
read-only faceDirection: number;
The face at of the block beneath the 3D block cursor which is intersected by the mouse raycast
Type: number
Notes:
- This property can throw errors when used.
isVisible
read-only isVisible: boolean;
Query whether or not the 3D block cursor is visible or hidden
Type: boolean
Notes:
- This property can throw errors when used.
Methods
getPosition
getPosition(): minecraftserver.Vector3
Get the world position of the 3D block cursor
Returns @minecraft/server.Vector3
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
getProperties
getProperties(): CursorProperties
Get a property object which represents the current properties of the 3D block cursor.
Returns CursorProperties
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
getRay
getRay(): CursorRay
Returns CursorRay
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
hide
hide(): void
Hide the 3D block cursor from view until the corresponding @minecraft/server-editor.Cursor.show function is called
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
moveBy
moveBy(offset: minecraftserver.Vector3): minecraftserver.Vector3
Manually offset the 3D block cursor by given amount. Depending on the @minecraft/server-editor.CursorProperties.controlMode - this function may have no effect
Parameters
offset: @minecraft/server.Vector3
Amount by which the 3D block cursor should be moved
Returns @minecraft/server.Vector3 - Return the newly modified position (or previous position if movement was restricted)
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
resetToDefaultState
resetToDefaultState(): void
Reset the 3D block cursor to the system default state
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
setProperties
setProperties(properties: CursorProperties): void
Set the 3D block cursor properties to a given state
Parameters
properties: CursorProperties
A set of optional parameters within a property state which represent the intended 3D block cursor state
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.
show
show(): void
Make the 3D block cursor visible on screen
Notes:
- This function can't be called in read-only mode.
- This function can throw errors.