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Extends
Contains information related to changes to a lever activating or deactivating.
Properties
isPowered
read-only isPowered: boolean;
True if the lever is activated (that is, transmitting power).
Type: boolean
player
read-only player: Player;
Optional player that triggered the lever activation.
Type: Player
Examples
leverActionEvent.ts
import { world, system, BlockPermutation, LeverActionAfterEvent, DimensionLocation } from "@minecraft/server";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";
function leverActionEvent(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
// set up a lever
const cobblestone = targetLocation.dimension.getBlock(targetLocation);
const lever = targetLocation.dimension.getBlock({
x: targetLocation.x,
y: targetLocation.y + 1,
z: targetLocation.z,
});
if (cobblestone === undefined || lever === undefined) {
log("Could not find block at location.");
return -1;
}
cobblestone.setPermutation(BlockPermutation.resolve(MinecraftBlockTypes.Cobblestone));
lever.setPermutation(
BlockPermutation.resolve(MinecraftBlockTypes.Lever).withState("lever_direction", "up_north_south")
);
world.afterEvents.leverAction.subscribe((leverActionEvent: LeverActionAfterEvent) => {
const eventLoc = leverActionEvent.block.location;
if (eventLoc.x === targetLocation.x && eventLoc.y === targetLocation.y + 1 && eventLoc.z === targetLocation.z) {
log("Lever activate event at tick " + system.currentTick);
}
});
}
(preview) Work with this sample on the MCTools.dev code sandbox.