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Classes that extend LootItemFunction
- CarryOverBlockEntityDataFunction
- EnchantRandomEquipmentFunction
- EnchantRandomlyFunction
- EnchantWithLevelsFunction
- ExplorationMapFunction
- ExplosionDecayFunction
- FillContainerFunction
- LootingEnchantFunction
- RandomAuxValueFunction
- RandomBlockStateFunction
- RandomDyeFunction
- SetArmorTrimFunction
- SetBannerDetailsFunction
- SetBookContentsFunction
- SetDataFromColorIndexFunction
- SetItemCountFunction
- SetItemDamageFunction
- SetItemDataFunction
- SetItemLoreFunction
- SetItemNameFunction
- SetOminousBottleFunction
- SetPotionFunction
- SetSpawnEggFunction
- SetStewEffectFunction
- SmeltItemFunction
- SpecificEnchantFunction
An abstract base class from which all loot item functions are derived. Loot item functions can modify loot drops in a variety of ways as they happen, optionally dependent on a set of conditions which must be met.
Properties
conditions
read-only conditions: LootItemCondition[];
Type: LootItemCondition[]