StructurePlaceOptions Interface
Provides additional options for @minecraft/server.StructureManager.place
Properties
animationMode
animationMode?: StructureAnimationMode;
How the Structure should be animated when placed.
Type: StructureAnimationMode
animationSeconds
animationSeconds?: number;
How many seconds the animation should take.
Type: number
includeBlocks
includeBlocks?: boolean;
Whether blocks should be included in the structure. Defaults to true.
Type: boolean
includeEntities
includeEntities?: boolean;
Whether entities should be included in the structure. Defaults to true.
Type: boolean
integrity
integrity?: number;
What percentage of blocks should be placed. A value of 1 will place 100% of the blocks while a value of 0 will place none. The blocks are chosen randomly based on the @minecraft/server.StructurePlaceOptions.integritySeed.
Type: number
integritySeed
integritySeed?: string;
Seed that determines which blocks are randomly chosen to be placed. Defaults to a random seed.
Type: string
mirror
mirror?: StructureMirrorAxis;
Which axes the Structure should be mirrored on when placed. Defaults to StructureMirrorAxis.None.
Type: StructureMirrorAxis
rotation
rotation?: StructureRotation;
How the Structure should be rotated when placed. Defaults to AxisAlignedRotation.None.
Type: StructureRotation
waterlogged
waterlogged?: boolean;
Whether the structure should be waterlogged when placed. Defaults to false. If true, blocks will become waterlogged when placed in water.
Type: boolean
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