ItemStack Class

Defines a collection of items.

Examples

givePlayerIronFireSword.ts
// Spawns a bunch of item stacks
import { EnchantmentType, ItemComponentTypes, ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes, MinecraftEnchantmentTypes } from '@minecraft/vanilla-data';

function giveFireSword(player: Player) {
    const ironFireSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);

    const enchantments = ironFireSword?.getComponent(ItemComponentTypes.Enchantable);
    if (enchantments) {
        enchantments.addEnchantment({ type: new EnchantmentType(MinecraftEnchantmentTypes.FireAspect), level: 1 });
    }

    const inventory = player.getComponent('minecraft:inventory');
    if (inventory === undefined || inventory.container === undefined) {
        return;
    }
    inventory.container.setItem(0, ironFireSword);
}
givePlayerEquipment.ts
// Gives the player some equipment
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveEquipment(player: Player) {
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
        equipmentCompPlayer.setEquipment(EquipmentSlot.Head, new ItemStack(MinecraftItemTypes.GoldenHelmet));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.IronChestplate));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Legs, new ItemStack(MinecraftItemTypes.DiamondLeggings));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Feet, new ItemStack(MinecraftItemTypes.NetheriteBoots));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Mainhand, new ItemStack(MinecraftItemTypes.WoodenSword));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Offhand, new ItemStack(MinecraftItemTypes.Shield));
    } else {
        console.warn('No equipment component found on player');
    }
}
spawnFeatherItem.ts
// Spawns a feather at a location
import { ItemStack, DimensionLocation } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function spawnFeather(location: DimensionLocation) {
    const featherItem = new ItemStack(MinecraftItemTypes.Feather, 1);
    location.dimension.spawnItem(featherItem, location);
}

Properties

amount

amount: number;

Number of the items in the stack. Valid values range between 1-255. The provided value will be clamped to the item's maximum stack size.

Type: number

Important

This property can't be edited in read-only mode.

Warning

This property can throw errors when used.

Throws if the value is outside the range of 1-255.

isStackable

read-only isStackable: boolean;

Returns whether the item is stackable. An item is considered stackable if the item's maximum stack size is greater than 1 and the item does not contain any custom data or properties.

Type: boolean

keepOnDeath

keepOnDeath: boolean;

Gets or sets whether the item is kept on death.

Type: boolean

Important

This property can't be edited in read-only mode.

lockMode

lockMode: ItemLockMode;

Gets or sets the item's lock mode. The default value is ItemLockMode.none.

Type: ItemLockMode

Important

This property can't be edited in read-only mode.

maxAmount

read-only maxAmount: number;

The maximum stack size. This value varies depending on the type of item. For example, torches have a maximum stack size of 64, while eggs have a maximum stack size of 16.

Type: number

nameTag

nameTag?: string;

Given name of this stack of items. The name tag is displayed when hovering over the item. Setting the name tag to an empty string or undefined will remove the name tag.

Type: string

Important

This property can't be edited in read-only mode.

Warning

This property can throw errors when used.

Throws if the length exceeds 255 characters.

type

read-only type: ItemType;

The type of the item.

Type: ItemType

typeId

read-only typeId: string;

Identifier of the type of items for the stack. If a namespace is not specified, 'minecraft:' is assumed. Examples include 'wheat' or 'apple'.

Type: string

Methods

constructor

new ItemStack(itemType: ItemType | string, amount?: number)

Creates a new instance of a stack of items for use in the world.

Parameters

  • itemType: ItemType | string

    Type of item to create. See the @minecraft/vanilla-data.MinecraftItemTypes enumeration for a list of standard item types in Minecraft experiences.

  • amount?: number = 1

    Number of items to place in the stack, between 1-255. The provided value will be clamped to the item's maximum stack size. Note that certain items can only have one item in the stack.

Returns ItemStack

Warning

This function can throw errors.

Throws if itemType is invalid, or if amount is outside the range of 1-255.

clearDynamicProperties

clearDynamicProperties(): void

Clears all dynamic properties that have been set on this item stack.

clone

clone(): ItemStack

Creates an exact copy of the item stack, including any custom data or properties.

Returns ItemStack - Returns a copy of this item stack.

getCanDestroy

getCanDestroy(): string[]

Get the list of block types this item can break in Adventure mode.

Returns string[]

Important

This function can't be called in read-only mode.

getCanPlaceOn

getCanPlaceOn(): string[]

Get the list of block types this item can be placed on in Adventure mode.

Returns string[]

Important

This function can't be called in read-only mode.

getComponent

getComponent(componentId: T): ItemComponentTypeMap[T] | undefined

Gets a component (that represents additional capabilities) for an item stack.

Parameters

  • componentId: T

    The identifier of the component (e.g., 'minecraft:food'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the @minecraft/server.ItemComponentTypes enum.

Returns ItemComponentTypeMap[T] | undefined - Returns the component if it exists on the item stack, otherwise undefined.

Examples

durability.ts
// Gives a player a half-damaged diamond sword
import { ItemStack, Player, ItemComponentTypes, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveHurtDiamondSword(player: Player) {
    const hurtDiamondSword = new ItemStack(MinecraftItemTypes.DiamondSword);
    const durabilityComponent = hurtDiamondSword.getComponent(ItemComponentTypes.Durability);
    if (durabilityComponent !== undefined) {
        durabilityComponent.damage = durabilityComponent.maxDurability / 2;
    }
    
    const inventory = player.getComponent(EntityComponentTypes.Inventory);
    if (inventory === undefined || inventory.container === undefined) {
        return;
    }

    inventory.container.addItem(hurtDiamondSword);
}

getComponents

getComponents(): ItemComponent[]

Returns all components that are both present on this item stack and supported by the API.

Returns ItemComponent[]

getDynamicProperty

getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined

Returns a property value.

Parameters

  • identifier: string

    The property identifier.

Returns boolean | number | string | Vector3 | undefined - Returns the value for the property, or undefined if the property has not been set.

getDynamicPropertyIds

getDynamicPropertyIds(): string[]

Returns the available set of dynamic property identifiers that have been used on this entity.

Returns string[] - A string array of the dynamic properties set on this entity.

getDynamicPropertyTotalByteCount

getDynamicPropertyTotalByteCount(): number

Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.

Returns number

getLore

getLore(): string[]

Returns the lore value - a secondary display string - for an ItemStack.

Returns string[] - An array of lore lines. If the item does not have lore, returns an empty array.

getTags

getTags(): string[]

Returns a set of tags associated with this item stack.

Returns string[]

hasComponent

hasComponent(componentId: string): boolean

Returns true if the specified component is present on this item stack.

Parameters

  • componentId: string

    The identifier of the component (e.g., 'minecraft:food') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.

Returns boolean

hasTag

hasTag(tag: string): boolean

Checks whether this item stack has a particular tag associated with it.

Parameters

  • tag: string

    Tag to search for.

Returns boolean - True if the Item Stack has the tag associated with it, else false.

isStackableWith

isStackableWith(itemStack: ItemStack): boolean

Returns whether this item stack can be stacked with the given itemStack. This is determined by comparing the item type and any custom data and properties associated with the item stacks. The amount of each item stack is not taken into consideration.

Parameters

  • itemStack: ItemStack

    ItemStack to check stacking compatability with.

Returns boolean - True if the Item Stack is stackable with the itemStack passed in.

matches

matches(itemName: string, states?: Record<string, boolean | number | string>): boolean

Version safe way of checking if an item matches.

Parameters

  • itemName: string

    Identifier of the item.

  • states?: Record<string, boolean | number | string> = null

    Applicable only for blocks. An optional set of states to compare against. If states is not specified, matches checks against the set of types more broadly.

Returns boolean - Returns a boolean whether the specified item matches.

Caution

This function is still in pre-release. Its signature may change or it may be removed in future releases.

setCanDestroy

setCanDestroy(blockIdentifiers?: string[]): void

The list of block types this item can break in Adventure mode. The block names are displayed in the item's tooltip. Setting the value to undefined will clear the list.

Parameters

  • blockIdentifiers?: string[] = null

    String list of block types that the item can destroy.

Important

This function can't be called in read-only mode.

Warning

This function can throw errors.

Throws if any of the provided block identifiers are invalid.

Examples

example.ts
const specialPickaxe = new ItemStack('minecraft:diamond_pickaxe');
specialPickaxe.setCanDestroy(['minecraft:cobblestone', 'minecraft:obsidian']);

// Creates a diamond pickaxe that can destroy cobblestone and obsidian
import { ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveRestrictedPickaxe(player: Player) {
    const specialPickaxe = new ItemStack(MinecraftItemTypes.DiamondPickaxe);
    specialPickaxe.setCanPlaceOn([MinecraftItemTypes.Cobblestone, MinecraftItemTypes.Obsidian]);

    const inventory = player.getComponent('inventory');
    if (inventory === undefined || inventory.container === undefined) {
        return;
    }

    inventory.container.addItem(specialPickaxe);
}

setCanPlaceOn

setCanPlaceOn(blockIdentifiers?: string[]): void

The list of block types this item can be placed on in Adventure mode. This is only applicable to block items. The block names are displayed in the item's tooltip. Setting the value to undefined will clear the list.

Parameters

  • blockIdentifiers?: string[] = null

    String list of block types that the item can be placed on.

Important

This function can't be called in read-only mode.

Warning

This function can throw errors.

Throws if any of the provided block identifiers are invalid.

Examples

example.ts
// Creates a gold block that can be placed on grass and dirt
import { ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveRestrictedGoldBlock(player: Player) {
    const specialGoldBlock = new ItemStack(MinecraftItemTypes.GoldBlock);
    specialGoldBlock.setCanPlaceOn([MinecraftItemTypes.Grass, MinecraftItemTypes.Dirt]);

    const inventory = player.getComponent(EntityComponentTypes.Inventory);
    if (inventory === undefined || inventory.container === undefined) {
        return;
    }

    inventory.container.addItem(specialGoldBlock);
}

setDynamicProperty

setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void

Sets a specified property to a value. Note: This function only works with non-stackable items.

Parameters

  • identifier: string

    The property identifier.

  • value?: boolean | number | string | Vector3 = null

    Data value of the property to set.

Warning

This function can throw errors.

Throws if the item stack is stackable.

setLore

setLore(loreList?: string[]): void

Sets the lore value - a secondary display string - for an ItemStack. The lore list is cleared if set to an empty string or undefined.

Parameters

  • loreList?: string[] = null

    List of lore lines. Each element in the list represents a new line. The maximum lore line count is 20. The maximum lore line length is 50 characters.

Important

This function can't be called in read-only mode.

Warning

This function can throw errors.

Examples

diamondAwesomeSword.ts
import { EntityComponentTypes, ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveAwesomeSword(player: Player) {
    const diamondAwesomeSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);
    diamondAwesomeSword.setLore([
        '§c§lDiamond Sword of Awesome§r',
         '+10 coolness', '§p+4 shiny§r'
    ]);

    // hover over/select the item in your inventory to see the lore.
    const inventory = player.getComponent(EntityComponentTypes.Inventory);
    if (inventory === undefined || inventory.container === undefined) {
        return;
    }

    inventory.container.setItem(0, diamondAwesomeSword);
}

Examples

givePlayerIronFireSword.ts
// Spawns a bunch of item stacks
import { EnchantmentType, ItemComponentTypes, ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes, MinecraftEnchantmentTypes } from '@minecraft/vanilla-data';

function giveFireSword(player: Player) {
    const ironFireSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);

    const enchantments = ironFireSword?.getComponent(ItemComponentTypes.Enchantable);
    if (enchantments) {
        enchantments.addEnchantment({ type: new EnchantmentType(MinecraftEnchantmentTypes.FireAspect), level: 1 });
    }

    const inventory = player.getComponent('minecraft:inventory');
    if (inventory === undefined || inventory.container === undefined) {
        return;
    }
    inventory.container.setItem(0, ironFireSword);
}
givePlayerEquipment.ts
// Gives the player some equipment
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveEquipment(player: Player) {
    const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
    if (equipmentCompPlayer) {
        equipmentCompPlayer.setEquipment(EquipmentSlot.Head, new ItemStack(MinecraftItemTypes.GoldenHelmet));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.IronChestplate));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Legs, new ItemStack(MinecraftItemTypes.DiamondLeggings));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Feet, new ItemStack(MinecraftItemTypes.NetheriteBoots));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Mainhand, new ItemStack(MinecraftItemTypes.WoodenSword));
        equipmentCompPlayer.setEquipment(EquipmentSlot.Offhand, new ItemStack(MinecraftItemTypes.Shield));
    } else {
        console.warn('No equipment component found on player');
    }
}
spawnFeatherItem.ts
// Spawns a feather at a location
import { ItemStack, DimensionLocation } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function spawnFeather(location: DimensionLocation) {
    const featherItem = new ItemStack(MinecraftItemTypes.Feather, 1);
    location.dimension.spawnItem(featherItem, location);
}