ItemStack Class
Defines a collection of items.
Examples
givePlayerIronFireSword.ts
// Spawns a bunch of item stacks
import { EnchantmentType, ItemComponentTypes, ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes, MinecraftEnchantmentTypes } from '@minecraft/vanilla-data';
function giveFireSword(player: Player) {
const ironFireSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);
const enchantments = ironFireSword?.getComponent(ItemComponentTypes.Enchantable);
if (enchantments) {
enchantments.addEnchantment({ type: new EnchantmentType(MinecraftEnchantmentTypes.FireAspect), level: 1 });
}
const inventory = player.getComponent('minecraft:inventory');
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.setItem(0, ironFireSword);
}
givePlayerEquipment.ts
// Gives the player some equipment
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveEquipment(player: Player) {
const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
if (equipmentCompPlayer) {
equipmentCompPlayer.setEquipment(EquipmentSlot.Head, new ItemStack(MinecraftItemTypes.GoldenHelmet));
equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.IronChestplate));
equipmentCompPlayer.setEquipment(EquipmentSlot.Legs, new ItemStack(MinecraftItemTypes.DiamondLeggings));
equipmentCompPlayer.setEquipment(EquipmentSlot.Feet, new ItemStack(MinecraftItemTypes.NetheriteBoots));
equipmentCompPlayer.setEquipment(EquipmentSlot.Mainhand, new ItemStack(MinecraftItemTypes.WoodenSword));
equipmentCompPlayer.setEquipment(EquipmentSlot.Offhand, new ItemStack(MinecraftItemTypes.Shield));
} else {
console.warn('No equipment component found on player');
}
}
spawnFeatherItem.ts
// Spawns a feather at a location
import { ItemStack, DimensionLocation } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function spawnFeather(location: DimensionLocation) {
const featherItem = new ItemStack(MinecraftItemTypes.Feather, 1);
location.dimension.spawnItem(featherItem, location);
}
Properties
amount
amount: number;
Number of the items in the stack. Valid values range between 1-255. The provided value will be clamped to the item's maximum stack size.
Type: number
Important
This property can't be edited in read-only mode.
Warning
This property can throw errors when used.
Throws if the value is outside the range of 1-255.
isStackable
read-only isStackable: boolean;
Returns whether the item is stackable. An item is considered stackable if the item's maximum stack size is greater than 1 and the item does not contain any custom data or properties.
Type: boolean
keepOnDeath
keepOnDeath: boolean;
Gets or sets whether the item is kept on death.
Type: boolean
Important
This property can't be edited in read-only mode.
lockMode
lockMode: ItemLockMode;
Gets or sets the item's lock mode. The default value is ItemLockMode.none
.
Type: ItemLockMode
Important
This property can't be edited in read-only mode.
maxAmount
read-only maxAmount: number;
The maximum stack size. This value varies depending on the type of item. For example, torches have a maximum stack size of 64, while eggs have a maximum stack size of 16.
Type: number
nameTag
nameTag?: string;
Given name of this stack of items. The name tag is displayed when hovering over the item. Setting the name tag to an empty string or undefined
will remove the name tag.
Type: string
Important
This property can't be edited in read-only mode.
Warning
This property can throw errors when used.
Throws if the length exceeds 255 characters.
type
read-only type: ItemType;
The type of the item.
Type: ItemType
typeId
read-only typeId: string;
Identifier of the type of items for the stack. If a namespace is not specified, 'minecraft:' is assumed. Examples include 'wheat' or 'apple'.
Type: string
Methods
- constructor
- clearDynamicProperties
- clone
- getCanDestroy
- getCanPlaceOn
- getComponent
- getComponents
- getDynamicProperty
- getDynamicPropertyIds
- getDynamicPropertyTotalByteCount
- getLore
- getTags
- hasComponent
- hasTag
- isStackableWith
constructor
new ItemStack(itemType: ItemType | string, amount?: number)
Creates a new instance of a stack of items for use in the world.
Parameters
itemType: ItemType | string
Type of item to create. See the @minecraft/vanilla-data.MinecraftItemTypes enumeration for a list of standard item types in Minecraft experiences.
amount?: number =
1
Number of items to place in the stack, between 1-255. The provided value will be clamped to the item's maximum stack size. Note that certain items can only have one item in the stack.
Returns ItemStack
Warning
This function can throw errors.
Throws if itemType
is invalid, or if amount
is outside the range of 1-255.
clearDynamicProperties
clearDynamicProperties(): void
Clears all dynamic properties that have been set on this item stack.
clone
clone(): ItemStack
Creates an exact copy of the item stack, including any custom data or properties.
Returns ItemStack - Returns a copy of this item stack.
getCanDestroy
getCanDestroy(): string[]
Get the list of block types this item can break in Adventure mode.
Returns string[]
Important
This function can't be called in read-only mode.
getCanPlaceOn
getCanPlaceOn(): string[]
Get the list of block types this item can be placed on in Adventure mode.
Returns string[]
Important
This function can't be called in read-only mode.
getComponent
getComponent(componentId: T): ItemComponentTypeMap[T] | undefined
Gets a component (that represents additional capabilities) for an item stack.
Parameters
componentId: T
The identifier of the component (e.g., 'minecraft:food'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the @minecraft/server.ItemComponentTypes enum.
Returns ItemComponentTypeMap[T] | undefined - Returns the component if it exists on the item stack, otherwise undefined.
Examples
durability.ts
// Gives a player a half-damaged diamond sword
import { ItemStack, Player, ItemComponentTypes, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveHurtDiamondSword(player: Player) {
const hurtDiamondSword = new ItemStack(MinecraftItemTypes.DiamondSword);
const durabilityComponent = hurtDiamondSword.getComponent(ItemComponentTypes.Durability);
if (durabilityComponent !== undefined) {
durabilityComponent.damage = durabilityComponent.maxDurability / 2;
}
const inventory = player.getComponent(EntityComponentTypes.Inventory);
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.addItem(hurtDiamondSword);
}
getComponents
getComponents(): ItemComponent[]
Returns all components that are both present on this item stack and supported by the API.
Returns ItemComponent[]
getDynamicProperty
getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined
Returns a property value.
Parameters
identifier: string
The property identifier.
Returns boolean | number | string | Vector3 | undefined - Returns the value for the property, or undefined if the property has not been set.
getDynamicPropertyIds
getDynamicPropertyIds(): string[]
Returns the available set of dynamic property identifiers that have been used on this entity.
Returns string[] - A string array of the dynamic properties set on this entity.
getDynamicPropertyTotalByteCount
getDynamicPropertyTotalByteCount(): number
Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.
Returns number
getLore
getLore(): string[]
Returns the lore value - a secondary display string - for an ItemStack.
Returns string[] - An array of lore lines. If the item does not have lore, returns an empty array.
getTags
getTags(): string[]
Returns a set of tags associated with this item stack.
Returns string[]
hasComponent
hasComponent(componentId: string): boolean
Returns true if the specified component is present on this item stack.
Parameters
componentId: string
The identifier of the component (e.g., 'minecraft:food') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.
Returns boolean
hasTag
hasTag(tag: string): boolean
Checks whether this item stack has a particular tag associated with it.
Parameters
tag: string
Tag to search for.
Returns boolean - True if the Item Stack has the tag associated with it, else false.
isStackableWith
isStackableWith(itemStack: ItemStack): boolean
Returns whether this item stack can be stacked with the given itemStack
. This is determined by comparing the item type and any custom data and properties associated with the item stacks. The amount of each item stack is not taken into consideration.
Parameters
itemStack: ItemStack
ItemStack to check stacking compatability with.
Returns boolean - True if the Item Stack is stackable with the itemStack passed in.
matches
matches(itemName: string, states?: Record<string, boolean | number | string>): boolean
Version safe way of checking if an item matches.
Parameters
itemName: string
Identifier of the item.
states?: Record<string, boolean | number | string> =
null
Applicable only for blocks. An optional set of states to compare against. If states is not specified, matches checks against the set of types more broadly.
Returns boolean - Returns a boolean whether the specified item matches.
Caution
This function is still in pre-release. Its signature may change or it may be removed in future releases.
setCanDestroy
setCanDestroy(blockIdentifiers?: string[]): void
The list of block types this item can break in Adventure mode. The block names are displayed in the item's tooltip. Setting the value to undefined will clear the list.
Parameters
blockIdentifiers?: string[] =
null
String list of block types that the item can destroy.
Important
This function can't be called in read-only mode.
Warning
This function can throw errors.
Throws if any of the provided block identifiers are invalid.
Examples
example.ts
const specialPickaxe = new ItemStack('minecraft:diamond_pickaxe');
specialPickaxe.setCanDestroy(['minecraft:cobblestone', 'minecraft:obsidian']);
// Creates a diamond pickaxe that can destroy cobblestone and obsidian
import { ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveRestrictedPickaxe(player: Player) {
const specialPickaxe = new ItemStack(MinecraftItemTypes.DiamondPickaxe);
specialPickaxe.setCanPlaceOn([MinecraftItemTypes.Cobblestone, MinecraftItemTypes.Obsidian]);
const inventory = player.getComponent('inventory');
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.addItem(specialPickaxe);
}
setCanPlaceOn
setCanPlaceOn(blockIdentifiers?: string[]): void
The list of block types this item can be placed on in Adventure mode. This is only applicable to block items. The block names are displayed in the item's tooltip. Setting the value to undefined will clear the list.
Parameters
blockIdentifiers?: string[] =
null
String list of block types that the item can be placed on.
Important
This function can't be called in read-only mode.
Warning
This function can throw errors.
Throws if any of the provided block identifiers are invalid.
Examples
example.ts
// Creates a gold block that can be placed on grass and dirt
import { ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveRestrictedGoldBlock(player: Player) {
const specialGoldBlock = new ItemStack(MinecraftItemTypes.GoldBlock);
specialGoldBlock.setCanPlaceOn([MinecraftItemTypes.Grass, MinecraftItemTypes.Dirt]);
const inventory = player.getComponent(EntityComponentTypes.Inventory);
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.addItem(specialGoldBlock);
}
setDynamicProperty
setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void
Sets a specified property to a value. Note: This function only works with non-stackable items.
Parameters
identifier: string
The property identifier.
value?: boolean | number | string | Vector3 =
null
Data value of the property to set.
Warning
This function can throw errors.
Throws if the item stack is stackable.
setLore
setLore(loreList?: string[]): void
Sets the lore value - a secondary display string - for an ItemStack. The lore list is cleared if set to an empty string or undefined.
Parameters
loreList?: string[] =
null
List of lore lines. Each element in the list represents a new line. The maximum lore line count is 20. The maximum lore line length is 50 characters.
Important
This function can't be called in read-only mode.
Warning
This function can throw errors.
Examples
diamondAwesomeSword.ts
import { EntityComponentTypes, ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveAwesomeSword(player: Player) {
const diamondAwesomeSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);
diamondAwesomeSword.setLore([
'§c§lDiamond Sword of Awesome§r',
'+10 coolness', '§p+4 shiny§r'
]);
// hover over/select the item in your inventory to see the lore.
const inventory = player.getComponent(EntityComponentTypes.Inventory);
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.setItem(0, diamondAwesomeSword);
}
Examples
givePlayerIronFireSword.ts
// Spawns a bunch of item stacks
import { EnchantmentType, ItemComponentTypes, ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes, MinecraftEnchantmentTypes } from '@minecraft/vanilla-data';
function giveFireSword(player: Player) {
const ironFireSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);
const enchantments = ironFireSword?.getComponent(ItemComponentTypes.Enchantable);
if (enchantments) {
enchantments.addEnchantment({ type: new EnchantmentType(MinecraftEnchantmentTypes.FireAspect), level: 1 });
}
const inventory = player.getComponent('minecraft:inventory');
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.setItem(0, ironFireSword);
}
givePlayerEquipment.ts
// Gives the player some equipment
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveEquipment(player: Player) {
const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
if (equipmentCompPlayer) {
equipmentCompPlayer.setEquipment(EquipmentSlot.Head, new ItemStack(MinecraftItemTypes.GoldenHelmet));
equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.IronChestplate));
equipmentCompPlayer.setEquipment(EquipmentSlot.Legs, new ItemStack(MinecraftItemTypes.DiamondLeggings));
equipmentCompPlayer.setEquipment(EquipmentSlot.Feet, new ItemStack(MinecraftItemTypes.NetheriteBoots));
equipmentCompPlayer.setEquipment(EquipmentSlot.Mainhand, new ItemStack(MinecraftItemTypes.WoodenSword));
equipmentCompPlayer.setEquipment(EquipmentSlot.Offhand, new ItemStack(MinecraftItemTypes.Shield));
} else {
console.warn('No equipment component found on player');
}
}
spawnFeatherItem.ts
// Spawns a feather at a location
import { ItemStack, DimensionLocation } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function spawnFeather(location: DimensionLocation) {
const featherItem = new ItemStack(MinecraftItemTypes.Feather, 1);
location.dimension.spawnItem(featherItem, location);
}
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