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Windows Media Player 11 SDK IWMPPlayer::get_fullScreen 

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IWMPPlayer::get_fullScreen

The get_fullScreen method retrieves a value indicating whether video content is played back in full-screen mode.

Syntax

  HRESULT get_fullScreen(
  VARIANT_BOOL*  pbFullScreen
);

Parameters

pbFullScreen

[out]  Pointer to a VARIANT_BOOL indicating whether video content is played back in full-screen mode. The default is FALSE.

Return Values

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

Return code Description
S_OK The method succeeded.

Remarks

For full-screen mode to work properly when embedding the Windows Media Player control, the video display area must have a height and width of at least one pixel. If the BSTR specified in IWMPPlayer::put_uiMode is set to "mini" or "full", the height of the control itself must be 65 pixels or greater to accommodate the video display area in addition to the user interface.

If the BSTR specified in IWMPPlayer::put_uiMode is set to "invisible", then specifying the VARIANT_BOOL to TRUE in get_fullScreen raises an error and does not affect the behavior of the control.

During full-screen playback, Windows Media Player hides the mouse cursor when the VARIANT_BOOL retrieved from IWMPPlayer::get_enableContextMenu equals FALSE and the BSTR retrieved from IWMPPlayer::get_uiMode equals "none".

If the BSTR specified in IWMPPlayer::put_uiMode is set to "full" or "mini", Windows Media Player displays transport controls in full-screen mode when the mouse cursor moves. After a brief interval of no mouse movement, the transport controls are hidden. If the BSTR specified in IWMPPlayer::put_uiMode is set to "none", no controls are displayed in full-screen mode.

Note   Displaying transport controls in full-screen mode requires the Windows XP operating system.

If transport controls are not displayed in full-screen mode, then Windows Media Player automatically exits full-screen mode when playback stops.

Requirements

Version: Windows Media Player 9 Series or later.

Header: Include wmp.h.

Library: Use wmp.dll.

See Also

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