How to: Prevent Tap-and-Hold Animation Display
If you do not want to provide the standard animation feedback for a tap-and-hold gesture for your application, you can set the SHRG_NOANIMATION flag when calling the SHRecognizeGesture function, as shown in the following example message handler for WM_LBUTTONDOWN.
Code Example
The following code example demonstrates how to use prevent tap-and-hold animation display.
Note To make the following code example easier to read, security checking and error handling are not included. This code example should not be used in a release configuration unless it has been modified to include them.
case WM_LBUTTONDOWN:
{
SHRGINFO shrg;
HMENU hmenu;
shrg.cbSize = sizeof(shrg);
shrg.hwndClient = hWnd;
shrg.ptDown.x = LOWORD(lParam);
shrg.ptDown.y = HIWORD(lParam);
shrg.dwFlags = SHRG_RETURNCMD | SHRG_NOANIMATION;
if (SHRecognizeGesture(&shrg) == GN_CONTEXTMENU) {
hmenu = GetSubMenu(g_hMainMenu, 0);
TrackPopupMenuEx(hmenu, TPM_LEFTALIGN, LOWORD(lParam),
HIWORD(lParam), hWnd, NULL);
}
break;
}
See Also
Menus | How to: Display a Shortcut Menu from an Existing Resource | Shortcut Menu Overview
Send Feedback on this topic to the authors