IDirect3DMobile::RegisterSoftwareDevice
A version of this page is also available for
4/8/2010
This method registers a pluggable software device with Microsoft Direct3D Mobile.
Syntax
HRESULT RegisterSoftwareDevice(
VOID* pInitializeFunction
);
Parameters
- pInitializeFunction
[in] Pointer to the initialization function for the software device to be registered.
Return Value
If the method succeeds, the return value is D3DM_OK, see D3DM Values.
If the method fails, the return value can be one of the following D3DMERR Values:
D3DMERR_INVALIDCALL
D3DERR_MEMORYPOOLEMPTY
Remarks
Software rasterization for Direct3D Mobile is provided by pluggable software devices, enabling applications to access a variety of software rasterizers through the Direct3D Mobile interfaces. Software devices are loaded by the application and registered with the Direct3DMobile object, at which point a Direct3DDevice object can be created that will perform rendering with the software device.
Direct3D Mobile software devices communicate with Direct3D Mobile through an interface similar to the hardware device driver interface (DDI).
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
Reference
Concepts
Registration of a Software Device