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IDirect3DMobileDevice::SetCurrentTexturePalette

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method sets the current texture palette.

Syntax

HRESULT SetCurrentTexturePalette(
  UINT PaletteNumber
);

Parameters

  • PaletteNumber
    [in] Value that specifies the texture palette to set as the current texture palette.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileDevice