SplinePointKeyFrame Object
Animates from the Point value of the previous key frame to its own Value using splined interpolation.
XAML |
<SplinePointKeyFrame .../>
|
Scripting |
To create an object using scripting, see CreateFromXAML.
|
Properties
KeySpline, KeyTime, Name, Value
Methods
Equals, FindName, GetHost, GetValue, SetValue
Remarks
A key frame defines a segment of the PointAnimationUsingKeyFrames to which it belongs. Each key frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's Value should be reached. A key frame animates from the target value of the previous key frame to its own target value. It starts when the previous key frame ends and ends when its own key time is reached.
Spline key frames like SplinePointKeyFrame creates a variable transition between values which is determined by the KeySpline property. Splined interpolation can be used to achieve more realistic "real world" timing effects such as acceleration and deceleration.
Examples
The following example moves an ellipse along a triangular path. The example uses the PointAnimationUsingKeyFrames class to animate the Center property of an EllipseGeometry. This animation uses three key frames in the following manner:
- During the first half second, uses an instance of the LinearPointKeyFrame class to move the ellipse along a path at a steady rate from its starting position. Linear key frames like LinearPointKeyFrame create a smooth linear interpolation between values.
- During the end of the next half second, uses an instance of the DiscretePointKeyFrame class to suddenly move the ellipse along the path to the next position. Discrete key frames like DiscretePointKeyFrame create sudden jumps between values.
- During the final two seconds, uses an instance of the SplinePointKeyFrame class to move the ellipse back to its starting position. Spline key frames like SplinePointKeyFrame create a variable transition between values according to the values of the KeySpline property. In this example, the animation begins slowly and speeds up exponentially toward the end of the time segment.
XAML |
---|
<Canvas xmlns="https://schemas.microsoft.com/client/2007" xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml" Width="400" Height="300"> <Path Fill="Blue"> <Path.Data> <!-- Describes an ellipse. --> <EllipseGeometry x:Name="MyAnimatedEllipseGeometry" Center="200,100" RadiusX="15" RadiusY="15" /> </Path.Data> <Path.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <BeginStoryboard> <Storyboard> <!-- Animating the Center property uses 3 KeyFrames, which animate the ellipse allong a triangular path. --> <PointAnimationUsingKeyFrames Storyboard.TargetProperty="Center" Storyboard.TargetName="MyAnimatedEllipseGeometry" Duration="0:0:5" RepeatBehavior="Forever"> <!-- Over the first half second, Using a LinearPointKeyFrame, the ellipse moves steadily from its starting position along the first line of the trianglar path. --> <LinearPointKeyFrame KeyTime="0:0:0.5" Value="100,300" /> <!-- Using a DiscretePointKeyFrame, the ellipse suddenly changes position after the first second of the animation. --> <DiscretePointKeyFrame KeyTime="0:0:1" Value="400,300" /> <!-- Using a SplinePointKeyFrame, the ellipse moves back to its starting position. It moves slowly at first and then speeds up. This key frame takes 2 seconds to complete. --> <SplinePointKeyFrame KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:3" Value="200,100" /> </PointAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Path.Triggers> </Path> </Canvas> |
See Also
Silverlight Key-Frame Animations Overview
PointAnimationUsingKeyFrames