UndoEngine Members
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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Provides undo and redo operation implementations for designers.
The UndoEngine type exposes the following members.
Constructors
Name | Description | |
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UndoEngine | Initializes a new instance of the UndoEngine class. |
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Methods
Name | Description | |
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AddUndoUnit | Adds the specified unit to the undo stack. | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Redo | Removes the last UndoUnit instance from the redo stack, and performs a redo operation on the unit. The UndoUnit instance is then put into the undo stack. | |
ToString | Returns a String that represents the current Object. (Inherited from Object.) | |
Undo | Removes the last UndoUnit instance from the undo stack, and performs an undo operation on the unit. The UndoUnit instance is then put into the redo stack. |
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Properties
Name | Description | |
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IsUndoRedoInProgress | Gets a Boolean value indicating whether an undo or redo operation is in process. |
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Events
Name | Description | |
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UndoUnitAdded | Occurs when an undo unit is added to the undo stack. | |
UndoUnitDiscarded | Occurs when an undo unit is removed from the undo stack, without first performing an undo operation. |
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