UndoEngine Members

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Provides undo and redo operation implementations for designers.

The UndoEngine type exposes the following members.

Constructors

  Name Description
Public method UndoEngine Initializes a new instance of the UndoEngine class.

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Methods

  Name Description
Public method AddUndoUnit Adds the specified unit to the undo stack.
Public method Equals Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Finalize Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method Redo Removes the last UndoUnit instance from the redo stack, and performs a redo operation on the unit. The UndoUnit instance is then put into the undo stack.
Public method ToString Returns a String that represents the current Object. (Inherited from Object.)
Public method Undo Removes the last UndoUnit instance from the undo stack, and performs an undo operation on the unit. The UndoUnit instance is then put into the redo stack.

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Properties

  Name Description
Public property IsUndoRedoInProgress Gets a Boolean value indicating whether an undo or redo operation is in process.

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Events

  Name Description
Public event UndoUnitAdded Occurs when an undo unit is added to the undo stack.
Public event UndoUnitDiscarded Occurs when an undo unit is removed from the undo stack, without first performing an undo operation.

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See Also

Reference

UndoEngine Class

System.Activities.Design Namespace