UndoUnit Members

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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Represents a single unit of undoable work. Such a unit is added to an undo stack, and methods are provided to traverse the stack and perform an undo action on each unit.

The UndoUnit type exposes the following members.

Constructors

  Name Description
Protected method UndoUnit Initializes a new instance of the UndoUnit class.

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Methods

  Name Description
Protected method ApplyGlobalState Applies the saved designer as the root designer.
Public method Do Redoes the content contained in this undo unit.
Public method Equals Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Finalize Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Protected method SaveGlobalState Persists the current root designer.
Public method ToString Returns a String that represents the current Object. (Inherited from Object.)
Public method Undo Undoes the content contained in this undo unit.

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Properties

  Name Description
Public property Description Gets or sets the description of this undo unit.

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See Also

Reference

UndoUnit Class

System.Activities.Design Namespace