Filter Enumeration
Defines texture filtering modes for a texture stage.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Enumeration Filter
'Usage
Dim instance As Filter
public enum Filter
public enum class Filter
public enum Filter
public enum Filter
Members
Member name | Description | |
---|---|---|
Box | Each pixel is computed by averaging a 2x2(x2) box of pixels from the source image. This filter works only when the dimensions of the destination are half those of the source, as is the case with mipmaps. | |
Linear | Bilinear interpolation filtering is used as a texture magnification or minification filter. A weighted average of a 2x2 area of texels surrounding the desired pixel is used. The texture filter to use between mipmap levels is trilinear mipmap interpolation. The rasterizer interpolates pixel color in a linear manner, using the texels of the two nearest textures. | |
Mirror | Same as specifying the MirrorU and MirrorV flags. This flag is always used internally for this function. | |
MirrorU | Pixels off the edge of the texture on the u-axis should be mirrored, not wrapped. | |
MirrorV | Pixels off the edge of the texture on the v-axis should be mirrored, not wrapped. | |
None | Mipmapping disabled. The rasterizer uses the magnification filter instead. | |
Point | Each destination pixel is computed by sampling the nearest pixel from the source image. |
Remarks
Each valid filter must contain exactly one of the following flags: None, Point, Linear, or Box. In addition, the bitwise OR operator can be used to specify zero or more of the following optional flags with a valid filter: MirrorU or MirrorV, or Mirror.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace