IndexBuffer.Lock Method (Int32, LockFlags)
Locks a range of index data and obtains a pointer to the index buffer memory.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Function Lock ( _
offsetToLock As Integer, _
flags As LockFlags _
) As Array
'Usage
Dim instance As IndexBuffer
Dim offsetToLock As Integer
Dim flags As LockFlags
Dim returnValue As Array
returnValue = instance.Lock(offsetToLock, flags)
public Array Lock (
int offsetToLock,
LockFlags flags
)
public:
Array^ Lock (
int offsetToLock,
LockFlags flags
)
public Array Lock (
int offsetToLock,
LockFlags flags
)
public function Lock (
offsetToLock : int,
flags : LockFlags
) : Array
Not applicable.
Parameters
- offsetToLock
Offset into the index data to lock, in bytes.
flags
Zero or more LockFlags that describe the type of lock to perform. For this method, the valid flags are:Discard field
NoDirtyUpdate field
NoOverwrite field
ReadOnly field
Return Value
An Array that represents the locked index buffer.
Exceptions
Exception type | Condition |
---|---|
The method call is invalid. For example, a method's parameter might contain an invalid value. |
Remarks
A call to the DrawPrimitives method on a Device will succeed only if there is no outstanding lock count on any currently set index buffer.
The Discard and NoOverwrite fields for a LockFlags are valid only with buffers created with the Dynamic member of the Usage enumeration.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
IndexBuffer Class
IndexBuffer Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace