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TextureLoader.CheckTextureRequirements Method

Checks creation parameters for a texture.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Shared Sub CheckTextureRequirements ( _
    device As Device, _
    ByRef requirements As TextureRequirements _
)
'Usage
Dim device As Device
Dim requirements As TextureRequirements

TextureLoader.CheckTextureRequirements(device, requirements)
public static void CheckTextureRequirements (
    Device device,
    ref TextureRequirements requirements
)
public:
static void CheckTextureRequirements (
    Device^ device, 
    TextureRequirements% requirements
)
public static void CheckTextureRequirements (
    Device device, 
    /** @ref */ TextureRequirements requirements
)
Not applicable.

Parameters

  • device
    A Device that represents the device to associate with the texture.

Exceptions

Exception type Condition

NotAvailableException

This device does not support the queried technique.

InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

Remarks

If invalid parameters are passed to this method, it returns corrected parameters.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

TextureLoader Class
TextureLoader Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace