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Manager.CheckDeviceFormat Method

Determines whether a surface format is available as a specified resource type and can be used as a texture, depth stencil buffer, render target, or any combination of the three, on a device representing the current adapter.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Shared Function CheckDeviceFormat ( _
    adapter As Integer, _
    deviceType As DeviceType, _
    adapterFormat As Format, _
    usage As Usage, _
    resourceType As ResourceType, _
    checkFormat As Format _
) As Boolean
'Usage
Dim adapter As Integer 
Dim deviceType As DeviceType 
Dim adapterFormat As Format 
Dim usage As Usage 
Dim resourceType As ResourceType 
Dim checkFormat As Format 
Dim returnValue As Boolean 

returnValue = Manager.CheckDeviceFormat(adapter, _
    deviceType, adapterFormat, usage, _
    resourceType, checkFormat)
public static bool CheckDeviceFormat(
    int adapter,
    DeviceType deviceType,
    Format adapterFormat,
    Usage usage,
    ResourceType resourceType,
    Format checkFormat
)
public:
static bool CheckDeviceFormat(
    int adapter, 
    DeviceType deviceType, 
    Format adapterFormat, 
    Usage usage, 
    ResourceType resourceType, 
    Format checkFormat
)
public static function CheckDeviceFormat(
    adapter : int, 
    deviceType : DeviceType, 
    adapterFormat : Format, 
    usage : Usage, 
    resourceType : ResourceType, 
    checkFormat : Format
) : boolean

Parameters

Return Value

Type: System.Boolean
true if the method succeeds; otherwise, false.

Examples

The following code example shows how to determine whether a specific texture format is supported on a device.

' check support for a Format.A16B16R16F render target 
If Not Microsoft.WindowsMobile.DirectX.Direct3D.Manager.CheckDeviceFormat(0, DeviceType.Default, Format.A1R5G5B5, Usage.RenderTarget, ResourceType.BackBuffer, Format.A1R5G5B5) Then
    MsgBox("Supported")
End If
// check support for a Format.A16B16R16F render target 
if (!Microsoft.WindowsMobile.DirectX.Direct3D.Manager.CheckDeviceFormat(0, DeviceType.Default, Format.A1R5G5B5,
                                  Usage.RenderTarget, ResourceType.BackBuffer,
                                  Format.A1R5G5B5))
    MessageBox.Show("Supported");

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Manager Class

Manager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace