Texture Members
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Manipulates a texture resource.
The Texture type exposes the following members.
Constructors
Name | Description | |
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Texture | Initializes a new instance of the Texture class. |
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Methods
Name | Description | |
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AddDirtyRectangle | Overloaded. Adds a dirty region to a texture resource. | |
Dispose | Releases all resources used by the Texture. | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Overrides Object.Finalize().) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetLevelDescription | Gets a level description of a texture resource. | |
GetSurfaceLevel | Retrieves the specified texture surface level. | |
GetType | Gets the type of the current instance. (Inherited from Object.) | |
LockRectangle | Overloaded. Locks a rectangle on a texture resource. | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
PreLoad | Preloads a managed resource. (Inherited from Resource.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UnlockRectangle | Unlocks a rectangle on a texture resource. |
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Properties
Name | Description | |
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Device | Retrieves the device associated with a resource. (Inherited from Resource.) | |
Disposed | ||
LevelCount | Gets the number of texture levels in a multilevel texture. (Inherited from BaseTexture.) | |
LevelOfDetail | Gets or sets the most detailed level of detail (LOD) for a managed texture. (Inherited from BaseTexture.) | |
Priority | Retrieves or sets the priority for the current resource. (Inherited from Resource.) | |
Type | Retrieves the type of a resource. (Inherited from Resource.) |
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Events
Name | Description | |
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Disposing |
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