XMVectorGetByIndexPtr
Retrieve, into an instance of a floating-point referenced by pointer, the value of one of the four components of an XMVECTOR Data Type containing floating-point data, referenced by index.
Syntax
VOID XMVectorGetByIndexPtr(
FLOAT *f,
XMVECTOR V,
UINT i
)
Parameters
- f
[out] Pointer to an instance of an floating-point object that will receive the value of the i component of the XMVECTOR Data Type object V. - V
A XMVECTOR Data Type containing floating-point data. - i
The index of the component to be retrieved.
Return Value
None.
Remarks
The value of i must be positive and less than or equal to three ( 0 ≤ i ≤ 3 ). If not an XMASSERT will be triggered.
The indexes have the following correspondence with XMVECTOR Data Type vector components:
Index | Component |
---|---|
0 |
x |
1 |
y |
2 |
z |
3 |
w |
Note
XMVectorGetByIndexPtr is preferred when targeting the Xbox 360 for storing arbitrary vector elements to memory, since XMVectorGetByIndex may force a Load/Hit/Store event in this situation which degrades performance.
Requirements
Header: Declared in xnamath.h.