Sprite.Begin Method
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Prepares a device for drawing sprites.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub Begin ( _
flags As SpriteFlags _
)
'Usage
Dim instance As Sprite
Dim flags As SpriteFlags
instance.Begin(flags)
public void Begin(
SpriteFlags flags
)
public:
void Begin(
SpriteFlags flags
)
member Begin :
flags:SpriteFlags -> unit
Parameters
- flags
Type: Microsoft.WindowsMobile.DirectX.Direct3D.SpriteFlags
Combination of zero or more values from SpriteFlags that describe sprite rendering options.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The method call is invalid. For example, a method's parameter may contain an invalid value. |
OutOfMemoryException | Direct3D could not allocate sufficient memory to complete the call. |
Remarks
This method must be called from inside of a BeginScene and EndScene pair of a Device.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0