IWMSServerLimits.PerPlayerConnectionBandwidth (C#)

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IWMSServerLimits.PerPlayerConnectionBandwidth (C#)

The PerPlayerConnectionBandwidth property specifies and retrieves the maximum bandwidth permitted for a single player connection.

Syntax

  IWMSServerLimits
  .PerPlayerConnectionBandwidth = int;
int = IWMSServerLimits.PerPlayerConnectionBandwidth

Property Value

int containing the maximum bandwidth, in Kbps.

If this property fails, it throws an exception.

Number Description
0x80070057 int is an invalid argument.

Remarks

This property only applies to new connections. If the parameter is –1, there is no limit on the bandwidth. By default, the value of the parameter is –1.

Example Code

using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;











    // Retrieve the IWMSServerLimits object for the server.
    ServerLimits = Server.Limits;

    // Retrieve the bandwidth allowed for each client connection.
    iValue = ServerLimits.PerPlayerConnectionBandwidth;

    // Set the bandwidth allowed for each client connection.
    ServerLimits.PerPlayerConnectionBandwidth = 128;
}
catch (COMException comExc) {
    // TODO: Handle COM exceptions.
}
catch (Exception e) {
    // TODO: Handle exceptions.
}

Requirements

Reference: Add a reference to Microsoft.WindowsMediaServices.

Namespace: Microsoft.WindowsMediaServices.Interop.

Assembly: Microsoft.WindowsMediaServices.dll.

Library: WMSServerTypeLib.dll.

Platform: Windows Server 2003 family, Windows Server 2008 family.

See Also

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