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IWMSServerTotalCounters.ConnectedPlayers (C#)
The ConnectedPlayers property retrieves the total number of players connected to the server since the last reset.
Syntax
int = IWMSServerTotalCounters.ConnectedPlayers;
Property Value
int containing the number of connected players.
Remarks
This property is read-only. When clients request content from the server using HTTP 1.0, the total connected players counter on both the server and publishing point level may be incremented more than once for each client that connects to the server. This is a result of HTTP 1.0 being a connectionless protocol. As a result, the server does not maintain a persistent TCP control connection to the client. Each request from a client results in a new TCP connection to the server that cannot be associated with a specific client session. Because these requests may not be handled by the same thread, this can result in the peak and total connected counters being incremented more than once for a single request for content from a client.
Example Code
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Retrieve a list of total statistics for the server.
TotalCounters = Server.TotalCounters;
// Retrieve the total number of clients connected
// since the start time.
iValue = TotalCounters.ConnectedPlayers;
}
catch (COMException comExc) {
// TODO: Handle COM exceptions.
}
catch (Exception e) {
// TODO: Handle exceptions.
}
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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