IWMSPublishingPointLimits::get_PerPlayerRapidStartBandwidth
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IWMSPublishingPointLimits::get_PerPlayerRapidStartBandwidth
The get_PerPlayerRapidStartBandwidth method retrieves the rapid starting bandwidth, in Kbps, permitted for a player connection on the publishing point.
Syntax
HRESULT get_PerPlayerRapidStartBandwidth( long* pVal );
Parameters
pVal
[out] Pointer to a long containing the maximum rapid start bandwidth, in Kbps, permitted per player.
Return Values
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Return code | Number | Description |
E_POINTER | 0x80004003 | Indicates that pVal is a NULL pointer argument. |
Remarks
Limits the bandwidth any single unicast player can use for accelerating the initial buffering of the content. Players requesting content encoded at a bit rate that exceeds this limit will not be able to achieve any benefit of the Rapid Start feature. The default value is 2048 Kbps.
Example Code
the rapid start bandwidth limit allowed for // each client connection. EXIT: // TODO: Release temporary COM objects and uninitialize COM.
Requirements
Header: wmsserver.h.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
- IWMSPublishingPointLimits Interface
- IWMSPublishingPointLimits::get_PlayerBandwidth
- IWMSPublishingPointLimits::put_PerPlayerRapidStartBandwidth
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