IWMSPublishingPointLimits::put_PerPlayerRapidStartBandwidth
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IWMSPublishingPointLimits::put_PerPlayerRapidStartBandwidth
The put_PerPlayerRapidStartBandwidth method specifies the rapid starting bandwidth, in Kbps, permitted for a player connection on the publishing point.
Syntax
HRESULT put_PerPlayerRapidStartBandwidth( long newVal );
Parameters
newVal
[in] long containing the maximum rapid start bandwidth, in Kbps, permitted per player.
Return Values
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Return code | Number | Description |
E_INVALIDARG | 0x80070057 | Indicates that newVal is an invalid argument. |
Remarks
Limits the bandwidth any single unicast player can use for accelerating the initial buffering of the content. Players requesting content encoded at a bit rate that exceeds this limit will not be able to achieve any benefit of the Rapid Start feature. The default value is 3,500 Kbps.
Example Code
Set the rapid start bandwidth limit allowed for // each client connection. EXIT: // TODO: Release temporary COM objects and uninitialize COM.
Requirements
Header: wmsserver.h.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
- IWMSPublishingPointLimits Interface
- IWMSPublishingPointLimits::get_PerPlayerRapidStartBandwidth
- IWMSPublishingPointLimits::put_PlayerBandwidth
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