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IWMSPublishingPointLimits::put_PerPlayerRapidStartBandwidth

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IWMSPublishingPointLimits::put_PerPlayerRapidStartBandwidth

The put_PerPlayerRapidStartBandwidth method specifies the rapid starting bandwidth, in Kbps, permitted for a player connection on the publishing point.

Syntax

  HRESULT put_PerPlayerRapidStartBandwidth(
  long  newVal
);

Parameters

newVal

[in] long containing the maximum rapid start bandwidth, in Kbps, permitted per player.

Return Values

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Return code Number Description
E_INVALIDARG 0x80070057 Indicates that newVal is an invalid argument.

Remarks

Limits the bandwidth any single unicast player can use for accelerating the initial buffering of the content. Players requesting content encoded at a bit rate that exceeds this limit will not be able to achieve any benefit of the Rapid Start feature. The default value is 3,500 Kbps.

Example Code

  Set the rapid start bandwidth limit allowed for
// each client connection.








EXIT:
    // TODO: Release temporary COM objects and uninitialize COM.

Requirements

Header: wmsserver.h.

Library: WMSServerTypeLib.dll.

Platform: Windows Server 2003 family, Windows Server 2008 family.

See Also

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