PipelineTimings Structure (Microsoft.DirectX.Direct3D)

Provides percentage of time spent processing data in the pipeline.


Visual Basic Public Structure PipelineTimings
C# public struct PipelineTimings 
C++ public value class PipelineTimings sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.


Method Description
PipelineTimings Creates a new instance of the PipelineTimings structure.
ToString Obtains a string representation of the current instance.


Property Description
GpuIdleTimePercent Retrieves the percentage of time not processing anything.
OtherGpuProcessingTimePercent Retrieves the percentage of time spent doing other processing.
PixelProcessingTimePercent Retrieves the percentage of time spent running pixel shaders.
VertexProcessingTimePercent Retrieves the percentage of time spent running vertex shaders.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492