PipelineTimings Structure (Microsoft.DirectX.Direct3D)
Provides percentage of time spent processing data in the pipeline.
Definition
Visual Basic Public Structure PipelineTimings C# public struct PipelineTimings C++ public value class PipelineTimings sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Methods
Method Description PipelineTimings Creates a new instance of the PipelineTimings structure. ToString Obtains a string representation of the current instance. Properties
Property Description GpuIdleTimePercent Retrieves the percentage of time not processing anything. OtherGpuProcessingTimePercent Retrieves the percentage of time spent doing other processing. PixelProcessingTimePercent Retrieves the percentage of time spent running pixel shaders. VertexProcessingTimePercent Retrieves the percentage of time spent running vertex shaders.
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492