IDirectDrawSurface::SetColorKey
This method sets the color key value for the DirectDrawSurface object if the hardware supports color keys on a per-surface basis.
HRESULT SetColorKey(
DWORD dwFlags,
LPDDCOLORKEY lpDDColorKey
);
Parameters
dwFlags
Determines which color key is requested. The following table shows the possible flags.Flag Description DDCKEY_COLORSPACE Set if the structure contains a color space. Not set if the structure contains a single color key. DDCKEY_DESTBLT Set if the structure specifies a color key or color space to be used as a destination color key for blit operations. DDCKEY_DESTOVERLAY Set if the structure specifies a color key or color space to be used as a destination color key for overlay operations. DDCKEY_SRCBLT Set if the structure specifies a color key or color space to be used as a source color key for blit operations. DDCKEY_SRCOVERLAY Set if the structure specifies a color key or color space to be used as a source color key for overlay operations. lpDDColorKey
Address of the DDCOLORKEY structure that contains the new color key values for the DirectDrawSurface object. This value can be NULL to remove a previously set color key.
Return Values
If the method succeeds, the return value is DD_OK.
If the method fails, the return value may be one of the following error values:
DDERR_GENERIC |
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
DDERR_NOOVERLAYHW |
DDERR_NOTAOVERLAYSURFACE |
DDERR_SURFACELOST |
DDERR_UNSUPPORTED |
DDERR_WASSTILLDRAWING |
Remarks
For transparent blits and overlays, you should set destination color on the destination surface and source color on the source surface.
Requirements
Pocket PC: Windows Mobile 5.0 and later
Smartphone: Windows Mobile 5.0 and later
OS Versions: Windows CE 5.01 and later
Header: Ddraw.h.
Library: Ddraw.lib.
See Also
IDirectDrawSurface::GetColorKey
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