D3D Create Device
This code sample is named tut01_createdevice. It is the first in a series of tutorials on using Direct3D Mobile. It demonstrates how to create a Direct3D object, and use it to clear the window.
Feature Area
Relevant APIs
- ChangeDisplaySettingsEx function
- DEVMODE structure
- GetSystemMetrics function
- IDirect3DMobile::CreateDevice function
- IDirect3DMobile::RegisterSoftwareDevice function
- IDirect3DMobileDevice::BeginScene function
- IDirect3DMobileDevice::EndScene function
- Presenting a Scene function
- SHFullScreen function
Usage
To run the code sample
Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:
C:\Program Files\Windows CE Tools\wce500\Windows Mobile 5.0 Pocket PC SDK\Samples\CPP\Win32\Directx\d3dm\tutorials\tut01_createdevice\``tut01_createdevice.sln
Microsoft Visual Studio 2005 launches and loads the solution.
Build the solution (Ctrl+Shift+B).
Deploy the solution (F5).
Requirements
Pocket PC SDK: Windows Mobile 5.0 Pocket PC SDK.
Development Environment: Visual Studio 2005.
ActiveSync: Version 4.0.
See Also
Code Samples | D3D Vertices (tut02_vertices) | D3D Matrices (tut03_matrices) | D3D Dynamic Lighting (tut04_lights) | D3D Texture Mapping (tut05_textures) | D3D Fixed Point Data (tut06_fixedpoint)
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