Language
Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Creates a mesh from a control patch mesh.
Overload List
public PatchMesh(Device, PatchInformation, int, int, VertexElement[]); public PatchMesh(ID3DXPatchMesh); public PatchMesh(IntPtr);
Remarks
This method converts an input patch mesh to a tessellated mesh. Patch meshes use 16-bit index buffers. Therefore, indices to LockIndexBuffer are 16 bits.