Share via


D3DMATERIAL8

This structure specifies material properties.

typedef struct _D3DMATERIAL8 {
  D3DCOLORVALUE Diffuse;
  D3DCOLORVALUE Ambient;
  D3DCOLORVALUE Specular;
  D3DCOLORVALUE Emissive;
  float Power;
} D3DMATERIAL8;

Members

  • Diffuse, Ambient, Specular, and Emissive
    Values specifying the diffuse color, ambient color, specular color, and emissive color of the material, respectively. These values are D3DCOLORVALUE structures.
  • Power
    Floating-point value specifying the sharpness of specular highlights. To turn off specular highlights for a material, set this member to 0.0; setting the specular color components to 0 is not enough.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.

See Also

IDirect3DDevice8::GetMaterial | IDirect3DDevice8::SetMaterial | Direct3D Structures

 Last updated on Thursday, April 08, 2004

© 1992-2003 Microsoft Corporation. All rights reserved.