IDirect3DDevice8::GetMaterial
This method retrieves the current material properties for the device.
HRESULT GetMaterial(
D3DMATERIAL8* pMaterial
);
Parameters
- pMaterial
[out] Pointer to a D3DMATERIAL8 structure to fill with the currently set material properties.
Return Values
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL if the pMaterial parameter is invalid.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::SetMaterial | D3DMATERIAL8 | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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