D3DTS_WORLD
This macro identifies the transformation matrix being set as the world transformation matrix.
D3DTS_WORLD D3DTS_WORLDMATRIX(0)
Parameters
None.
Remarks
This macro is provided to facilitate porting existing applications to Microsoft® DirectX® 8.0.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.
See Also
Direct3D Macros | IDirect3DDevice8::SetTransform | D3DTS_WORLDMATRIX
Last updated on Thursday, April 08, 2004
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