IDirect3D8::GetAdapterMonitor
This method returns the handle of the monitor associated with the Microsoft® Direct3D® object.
HMONITOR GetAdapterMonitor(
UINT Adapter
);
Parameters
- Adapter
[in] Ordinal number that denotes the display adapter. D3DADAPTER_DEFAULT is always the primary display adapter.
Return Values
Handle of the monitor associated with the Direct3D object.
Remarks
As shown in the following code fragment, which illustrates how to obtain a handle to the monitor associated with a given device, use IDirect3DDevice8::GetDirect3D to return the Direct3D enumerator from the device and use IDirect3DDevice8::GetCreationParameters to retrieve the value for Adapter.
if( FAILED( pDevice->GetCreationParameters( &Parameters ) ) )
return E_INVALIDCALL;
if( FAILED( pDevice->GetDirect3D(&pD3D) ) )
return E_INVALIDCALL;
hMonitor = pD3D->GetAdapterMonitor(Parameters.AdapterOrdinal);
pD3D->Release();
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::GetCreationParameters | IDirect3DDevice8::GetDirect3D | IDirect3D8
Last updated on Thursday, April 08, 2004
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