IDirect3DDevice8::GetCurrentTexturePalette
This method retrieves the current texture palette.
HRESULT GetCurrentTexturePalette(
UINT* pPaletteNumber
);
Parameters
- pPaletteNumber
[out, retval] Pointer to a returned value that identifies the current texture palette.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::SetCurrentTexturePalette | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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