IDirect3DDevice8::SetCurrentTexturePalette
This method sets the current texture palette.
HRESULT SetCurrentTexturePalette(
UINT PaletteNumber
);
Parameters
- PaletteNumber
[in] Value that specifies the texture palette to set as the current texture palette.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A single logical palette is associated with the device, and is shared by all texture stages.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::GetCurrentTexturePalette | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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