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IDirect3DDevice8::SetCurrentTexturePalette

This method sets the current texture palette.

HRESULT SetCurrentTexturePalette(
  UINT PaletteNumber
);

Parameters

  • PaletteNumber
    [in] Value that specifies the texture palette to set as the current texture palette.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

IDirect3DDevice8::GetCurrentTexturePalette | IDirect3DDevice8

 Last updated on Thursday, April 08, 2004

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