Texture Argument Flags
Each texture stage for a device can have two texture arguments that affect the color or alpha channel of the texture.
Set and retrieve texture arguments by calling the IDirect3DDevice8::SetTextureStageState and IDirect3DDevice8::GetTextureStageState methods, and specifying the D3DTSS_COLORARG0, D3DTSS_COLORARG1, D3DTSS_COLORARG2, D3DTSS_ALPHAARG0, D3DTSS_ALPHAARG1, D3DTSS_ALPHAARG2, or D3DTSS_RESULTARG member of the D3DTEXTURESTAGESTATETYPE enumerated type.
The following tables show flags, organized as arguments and modifiers, that can be used with color and alpha arguments for a texture stage. You can combine an argument flag with a modifier, but two argument flags cannot be combined.
Argument flags
Flag | Description |
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D3DTA_CURRENT | The texture argument is the result of the previous blending stage. In the first texture stage (stage 0), this argument is equivalent to D3DTA_DIFFUSE. Permissions are read/write. |
D3DTA_DIFFUSE | The texture argument is the diffuse color interpolated from vertex components during Gouraud shading. If the vertex does not contain a diffuse color, the default color is 0xFFFFFFFF. Permissions are read-only. |
D3DTA_SELECTMASK | Mask value for all arguments; not used when setting texture arguments. |
D3DTA_SPECULAR | The texture argument is the specular color interpolated from vertex components during Gouraud shading. If the vertex does not contain a specular color, the default color is 0xFFFFFFFF. Permissions are read only. |
D3DTA_TEMP | The texture argument is a temporary register color for read or write. D3DTA_TEMP is supported if the D3DPMISCCAPS_TSSARGTEMP device capability is present. The default value for the register is (0.0, 0.0, 0.0, 0.0). Permissions are read/write. |
D3DTA_TEXTURE | The texture argument is the texture color for this texture stage. Permissions are read-only. |
D3DTA_TFACTOR | The texture argument is the texture factor set in a previous call to the IDirect3DDevice8::SetRenderState with the D3DRS_TEXTUREFACTOR render-state value. Permissions are read-only. |
Modifier flags
Flag | Description |
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D3DTA_ALPHAREPLICATE | Replicate the alpha information to all color channels before the operation completes. This is a read modifier. |
D3DTA_COMPLEMENT | Invert the argument so that, if the result of the argument were referred to by the variable x, the value would be 1.0 minus x. This is a read modifier. |
See Also
Direct3D Macros | D3DTEXTURESTAGESTATETYPE | IDirect3DDevice8::SetRenderState | IDirect3DDevice8::GetTextureStageState | IDirect3DDevice8::SetTextureStageState
Last updated on Thursday, April 08, 2004
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