UnityContainer.Resolve Method
Get an instance of the requested type with the given name from the container.
Namespace: Microsoft.Practices.Unity
Assembly: Microsoft.Practices.Unity (in Microsoft.Practices.Unity.dll)
Syntax
'Declaration
Public Function Resolve ( _
t As Type, _
name As String, _
ParamArray resolverOverrides As ResolverOverride() _
) As Object
public Object Resolve(
Type t,
string name,
params ResolverOverride[] resolverOverrides
)
public:
virtual Object^ Resolve(
Type^ t,
String^ name,
... array<ResolverOverride^>^ resolverOverrides
) sealed
public final function Resolve(
t : Type,
name : String,
... resolverOverrides : ResolverOverride[]
) : Object
Parameters
- t
Type: System.Type
Type of object to get from the container.
- name
Type: System.String
Name of the object to retrieve.
- resolverOverrides
Type: array<Microsoft.Practices.Unity.ResolverOverride[]
Any overrides for the resolve call.
Return Value
The retrieved object.
Implements
IUnityContainer.Resolve(Type, String, array<ResolverOverride[])