AudioSignalProblem Enumeration
Enumerates the types of audio signal problems.
Namespace: Microsoft.Speech.Recognition
Assembly: Microsoft.Speech (in microsoft.speech.dll)
Syntax
'Declaration
Public Enumeration AudioSignalProblem
public enum AudioSignalProblem
public enum class AudioSignalProblem
public enum AudioSignalProblem
public enum AudioSignalProblem
Members
Member name | Description |
---|---|
None | Audio input can be processed by the recognition engine. |
NoSignal | No audio input is detected. |
TooFast | Audio input is too fast for the recognition engine to process. |
TooLoud | Audio input is too loud for the recognition engine to process. |
TooNoisy | Audio input has too much background noise for the recognition engine to process. |
TooSlow | Audio input is too slow for the recognition engine to process. |
TooSoft | Audio input is not loud enough for the recognition engine to process. |
Remarks
The SignalProblem property on AudioStatus is used to obtain the audio signal state of input to a recognition engine expressed as a member of the AudioSignalProblem enumeration.
Example
In the example is a diagnostic that displays detailed information about speech recognition operations. The member of the AudioSignalProblem enumeration returned by an instance of AudioStatus (recognizerAudioStatus)
is checked, and if problem exist that information is logged.
private void DisplayRecognitionDetails(string eventType, RecognitionResult result, AudioStatus recognizerAudioStatus) {
String info;
info = eventType + String.Format("\n");
if (result.Audio == null || recognizerAudioStatus == null) { //Emulated input
info += String.Format(" Emulated Speech Input\n");
_audioStateLabel.Text = "Audio input state: None";
} else {
if (recognizerAudioStatus.SignalProblem != AudioSignalProblem.None) {
info += String.Format(
"Warning: Signal State is \"{0}\"\n", recognizerAudioStatus.SignalProblem.ToString());
}
info += String.Format(
" Speech Detected at: {0} mSec\n" +
" Candidate Phrase at: {1} mSec\n" +
" Recognizer currently at: {2} mSec\n" +
" Audio Device currently at: {3} mSec\n",
_speechDetectedEventArgs.AudioPosition.TotalMilliseconds,
result.Audio.AudioPosition.TotalMilliseconds,
recognizerAudioStatus.RecognizerPosition.TotalMilliseconds,
recognizerAudioStatus.AudioPosition.TotalMilliseconds);
}
info += String.Format(" Confidence Level: {0}\n", result.Confidence);
if (result.Grammar != null) {
info += String.Format(
" Recognizing Grammar: {0}\n" +
" Recognizing Rule: {1}\n",
((result.Grammar.Name != null) ? (result.Grammar.Name) : "None"),
((result.Grammar.RuleName != null) ? (result.Grammar.RuleName) : "None"));
}
_recognitionEventInfoLabel.Text = info;
}
Platforms
Development Platforms
Windows XP Professional with Service Pack 2 (SP2), Windows Server 2003, Windows Vista Ultimate Edition, Windows Vista Business Edition, Windows Vista Enterprise Edition
Target Platforms
See Also
Reference
Microsoft.Speech.Recognition Namespace
AudioSignalProblem Enumeration
SignalProblem