Using Unified Communications Client API in Win32/C++ Client
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In general, writing a Win32 application in C++ is much more involved than writing a comparable .NET application, say, in C#. In using Unified Communications Client API, the most challenging part of the Win32/C++ application lies, perhaps, in dealing with the event handling, a requirement of any non-trivial Unified Communications Client API application. Fortunately, the Microsoft Foundation Class (MFC) library provides templates that take care of most of the implementation chores. The topics of this section are discussed using snippets of MFC applications as the examples.
In This Section
Getting Started Using Unified Communications Client API in an MFC Application
Obtaining Unified Communications Client API Interface Pointers
Catching Unified Communications Client API Events Using ATL Templates
Reading and Setting Unified Communications Client API Interface Properties
See Also
Reference
Microsoft.Office.Interop.UccApi
Concepts
About Unified Communications Client API
Using Unified Communications Client API