BP_REQUEST_INFO
Contains the information required to implement a breakpoint.
typedef struct _BP_REQUEST_INFO {
BPREQI_FIELDS dwFields;
GUID guidLanguage;
BP_LOCATION bpLocation;
IDebugProgram2* pProgram;
BSTR bstrProgramName;
IDebugThread2* pThread;
BSTR bstrThreadName;
BP_CONDITION bpCondition;
BP_PASSCOUNT bpPassCount;
BP_FLAGS dwFlags;
} BP_REQUEST_INFO;
public struct BP_REQUEST_INFO {
public uint dwFields;
public Guid guidLanguage;
public BP_LOCATION bpLocation;
public IDebugProgram2 pProgram;
public string bstrProgramName;
public IDebugThread2 pThread;
public string bstrThreadName;
public BP_CONDITION bpCondition;
public BP_PASSCOUNT bpPassCount;
public uint dwFlags;
};
Members
dwFields
A combination of flags from the BPREQI_FIELDS enumeration that specifies which fields are filled out.guidLanguage
The language GUID.bpLocation
The BP_LOCATION structure that specifies the type of the breakpoint location.pProgram
The IDebugProgram2 object that represents the application in which the breakpoint occurs.bstrProgramName
The name of the application in which the breakpoint occurs.pThread
The IDebugThread2 object that represents the thread in which the breakpoint occurs.bstrThreadName
The name of the thread in which the breakpoint occurs.bpCondition
The BP_CONDITION structure that describes the conditions under which the breakpoint will fire.bpPassCount
The BP_PASSCOUNT structure that contains the pass count information of the breakpoint.dwFlags
A combination of flags from the BP_FLAGS enumeration that specifies the flags for the requested breakpoint.
Remarks
This structure is returned by the IDebugBreakpointRequest2::GetRequestInfo method.
If you need to obtain the debug engine vendor GUID, the breakpoint constraint or the tracepoint, see the BP_REQUEST_INFO2 structure.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll