Project Constructor
Include Protected Members
Include Inherited Members
Initializes a new instance of the Project class.
MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.
This member is overloaded. For complete information about this member, including syntax, usage, and examples, click a name in the overload list.
Overload List
Name | Description | |
---|---|---|
Project() | Initializes a new instance of the Project class.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. | |
Project(Engine) | Initializes a new instance of the Project class using the supplied Engine.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. | |
Project(Engine, String) | Initializes a new instance of the Project class using the supplied Engine and ToolsVersion.MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0. |
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Examples
The following example creates a Project object and uses the BuildItem, BuildPropertyBuildItemGroup, and BuildPropertyGroup classes to list all the items and properties in the project.
Module Module1
'You need to add references to Microsoft.Build.BuildEngine and
'Microsoft.Build.Framework
Sub Main()
'Set this to point to the location where the 2.0 clr/tools are installed
Engine.GlobalEngine.BinPath = "C:\windows\microsoft.net\framework\v2.0.xxxxx"
'Create a new empty project
Dim project As New Project()
'Load a project
project.Load("c:\temp\validate.proj")
'Output a header
Console.WriteLine("Project Properties")
Console.WriteLine("----------------------------------")
'Iterate through the various property groups and subsequently
'through the various properties
For Each propertyGroup As BuildPropertyGroup In project.PropertyGroups
For Each prop As BuildProperty In propertyGroup
Console.WriteLine("{0}:{1}", prop.Name, prop.Value)
Next
Next
Console.WriteLine()
Console.WriteLine("Project Items")
Console.WriteLine("----------------------------------")
'Iterate through the various itemgroups
'and subsequently through the items
For Each itemGroup As BuildItemGroup In project.ItemGroups
For Each item As BuildItem In itemGroup
Console.WriteLine("{0}:{1}", item.Name, item.Include)
Next
Next
End Sub
End Module
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.BuildEngine;
namespace ListItemAndPropertiesCS
{
class Program
{
static void Main(string[] args)
{
// SET THIS TO POINT TO THE RIGHT LOCATION
Engine.GlobalEngine.BinPath = @"C:\Windows\Microsoft.NET\Framework\v2.0.xxxxx";
// Create a new empty project
Project project = new Project();
// Load a project
project.Load(@"c:\temp\validate.proj");
Console.WriteLine("Project Properties");
Console.WriteLine("----------------------------------");
// Iterate through the various property groups and subsequently
// through teh various properties
foreach (BuildPropertyGroup propertyGroup in project.PropertyGroups)
{
foreach (BuildProperty prop in propertyGroup)
{
Console.WriteLine("{0}:{1}", prop.Name, prop.Value);
}
}
Console.WriteLine();
Console.WriteLine("Project Items");
Console.WriteLine("----------------------------------");
// Iterate through the various itemgroups
// and subsequently through the items
foreach (BuildItemGroup itemGroup in project.ItemGroups)
{
foreach (BuildItem item in itemGroup)
{
Console.WriteLine("{0}:{1}", item.Name, item.Include);
}
}
}
}
}