Adding multimedia (XAML)
[ This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation ]
This section contains information on how to use audio and video in your app.
It covers how to capture multimedia, play audio and video, process image files, share or stream media with Play To, and transcode multimedia.
The controls to capture, play, and render media are CaptureElement, MediaElement, and Image. These are defined in the Windows.UI.Xaml.Controls namespace.
For performance guidance on using audio and video, see Optimize media resources.
For samples that demonstrate using audio and video, see the Samples section in the Related topics below.
In this section
This section contains information on how to capture photos and videos from a capture device, such as a webcam, and how to render audio streams in an app.
This section contains topics on playing audio and video in your Windows Runtime app using C++, C#, or Visual Basic.
The Windows.Graphics.Imaging namespace lets you decode images and then edit the pixels and metadata. Then you can encode the result in various formats.
This section describes how to use the Windows.Media.Transcoding API to transcode audio and video files in your Windows Runtime app using C++, C#, or Visual Basic.
Roadmap for Windows Runtime apps using C# and Visual Basic
Roadmap for Windows Runtime apps using C++
Real-Time communication sample
MediaStreamSource streaming sample
System media transport controls sample
Supported audio and video formats