IDirectManipulationUpdateHandler interface (directmanipulation.h)
Defines methods for handling manipulation update events.
Note When implementing a Direct Manipulation object, ensure that the IUnknown implementation supports multithreading through thread-safe reference counting. For more information, see InterlockedIncrement and InterlockedDecrement.
Inheritance
The IDirectManipulationUpdateHandler interface inherits from the IUnknown interface. IDirectManipulationUpdateHandler also has these types of members:
Methods
The IDirectManipulationUpdateHandler interface has these methods.
IDirectManipulationUpdateHandler::Update Notifies the compositor when to update inertia animation. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Target Platform | Windows |
Header | directmanipulation.h |