IDirectManipulationUpdateHandler interface (directmanipulation.h)

Defines methods for handling manipulation update events.

Note  When implementing a Direct Manipulation object, ensure that the IUnknown implementation supports multithreading through thread-safe reference counting. For more information, see InterlockedIncrement and InterlockedDecrement.
 

Inheritance

The IDirectManipulationUpdateHandler interface inherits from the IUnknown interface. IDirectManipulationUpdateHandler also has these types of members:

Methods

The IDirectManipulationUpdateHandler interface has these methods.

 
IDirectManipulationUpdateHandler::Update

Notifies the compositor when to update inertia animation.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps only]
Minimum supported server Windows Server 2012 [desktop apps only]
Target Platform Windows
Header directmanipulation.h

See also

Direct Manipulation Interfaces