CD3D11_DEPTH_STENCIL_VIEW_DESC class
Represents a depth-stencil view and provides convenience methods for creating depth-stencil views.
Members
The CD3D11_DEPTH_STENCIL_VIEW_DESC class inherits from D3D11_DEPTH_STENCIL_VIEW_DESC. CD3D11_DEPTH_STENCIL_VIEW_DESC also has these types of members:
- Constructors
- Methods
Constructors
The CD3D11_DEPTH_STENCIL_VIEW_DESC class has these constructors.
Constructor | Description |
---|---|
CD3D11_DEPTH_STENCIL_VIEW_DESC() | Instantiates a new instance of an uninitialized CD3D11_DEPTH_STENCIL_VIEW_DESC structure. |
CD3D11_DEPTH_STENCIL_VIEW_DESC(D3D11_DEPTH_STENCIL_VIEW_DESC_values)(D3D11_DSV_DIMENSION,DXGI_FORMAT,UINT,UINT,UINT,UINT) | Instantiates a new instance of a CD3D11_DEPTH_STENCIL_VIEW_DESC structure that is initialized with D3D11_DEPTH_STENCIL_VIEW_DESC values. |
CD3D11_DEPTH_STENCIL_VIEW_DESC(D3D11_DEPTH_STENCIL_VIEW_DESC_values2)(ID3D11Texture1D,D3D11_DSV_DIMENSION,DXGI_FORMAT,UINT,UINT,UINT,UINT) | Instantiates a new instance of a CD3D11_DEPTH_STENCIL_VIEW_DESC structure that is initialized with D3D11_TEX1D_DSV or D3D11_TEX1D_ARRAY_DSV values. |
CD3D11_DEPTH_STENCIL_VIEW_DESC(D3D11_DEPTH_STENCIL_VIEW_DESC_values3)(ID3D11Texture2D,D3D11_DSV_DIMENSION,DXGI_FORMAT,UINT,UINT,UINT,UINT) | Instantiates a new instance of a CD3D11_DEPTH_STENCIL_VIEW_DESC structure that is initialized with 2D texture values. |
Methods
The CD3D11_DEPTH_STENCIL_VIEW_DESC class has these methods.
Method | Description |
---|---|
~CD3D11_DEPTH_STENCIL_VIEW_DESC() | Destroys an instance of a CD3D11_DEPTH_STENCIL_VIEW_DESC structure. |
CD3D11_DEPTH_STENCIL_VIEW_DESC(D3D11_DEPTH_STENCIL_VIEW_DESC)(const &D3D11_DEPTH_STENCIL_VIEW_DESC) | Instantiates a new instance of a CD3D11_DEPTH_STENCIL_VIEW_DESC structure that is initialized with a D3D11_DEPTH_STENCIL_VIEW_DESC structure. |
D3D11_DEPTH_STENCIL_VIEW_DESC() | This operator returns the address of a D3D11_DEPTH_STENCIL_VIEW_DESC structure that contains the data from the CD3D11_DEPTH_STENCIL_VIEW_DESC instance. |
Remarks
Here is how D3D11.h defines CD3D11_DEPTH_STENCIL_VIEW_DESC:
struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC
{
CD3D11_DEPTH_STENCIL_VIEW_DESC()
{}
explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC& o ) :
D3D11_DEPTH_STENCIL_VIEW_DESC( o )
{}
explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1,
UINT flags = 0 )
{
Format = format;
ViewDimension = viewDimension;
Flags = flags;
switch (viewDimension)
{
case D3D11_DSV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
default: break;
}
}
explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
_In_ ID3D11Texture1D* pTex1D,
D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1,
UINT flags = 0 )
{
ViewDimension = viewDimension;
Flags = flags;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == arraySize && D3D11_DSV_DIMENSION_TEXTURE1DARRAY == viewDimension))
{
D3D11_TEXTURE1D_DESC TexDesc;
pTex1D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_DSV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
default: break;
}
}
explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
_In_ ID3D11Texture2D* pTex2D,
D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1,
UINT flags = 0 )
{
ViewDimension = viewDimension;
Flags = flags;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == arraySize &&
(D3D11_DSV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
{
D3D11_TEXTURE2D_DESC TexDesc;
pTex2D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_DSV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
default: break;
}
}
~CD3D11_DEPTH_STENCIL_VIEW_DESC() {}
operator const D3D11_DEPTH_STENCIL_VIEW_DESC&() const { return *this; }
};
Requirements
Minimum supported client |
Windows 7 [desktop apps only] |
Minimum supported server |
Windows Server 2008 R2 [desktop apps only] |
Header |
D3D11.h |
Library |
D3D11.lib |