D3D11_TEX1D_ARRAY_DSV structure (d3d11.h)
Specifies the subresources from an array of 1D textures to use in a depth-stencil view.
Syntax
typedef struct D3D11_TEX1D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX1D_ARRAY_DSV;
Members
MipSlice
Type: UINT
The index of the first mipmap level to use.
FirstArraySlice
Type: UINT
The index of the first texture to use in an array of textures.
ArraySize
Type: UINT
Number of textures to use.
Remarks
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |