Customizing the Browser for Graphics Hardware (Windows Embedded CE 6.0)
1/6/2010
You can use the sample applications in Windows Embedded CE to customize graphics hardware acceleration for the Internet Explorer Embedded tiling engine. Graphics hardware acceleration offloads common graphics operations from the main microprocessor onto a display controller If xxxrframeworkextxx detects support for a graphics processing unit in the board support package, it implements hardware acceleration through the appropriate plug-in. If no plug-in is available, the browser uses its default, graphics device interface (GDI) rendering.
In This Section
- OpenGL Plug-in
Provides a starting point for implementing hardware acceleration with OpenGL.
- DirectDraw Plug-in
Supports hardware acceleration based on the DirectDraw graphics library
Reference
- ITileEngineGraphicsDevice::Create16BppTexture
Provides reference information about the Create16BppTexture function, which you can use to customize the graphics rendering plug-in for the Internet Explorer Embedded tiling engine.
Related Sections
- Implement Hardware Acceleration for Graphics in Silverlight for Windows Embedded
Describes how to implement graphics hardware acceleration by using the xxxrframeworkextxx. The process is the same as for the Internet Explorer Embedded tiling engine, but you use different plug-in locations and Sysgen variables.