OpenGL Plug-in (Windows Embedded CE 6.0)
1/6/2010
The OpenGL plug-in for the Internet Explorer Embedded tiling engine supports hardware acceleration that is based on a specific implementation of the OpenGL graphics library on a particular platform. You can use this plug-in as a starting point for creating a graphics-rendering plug-in for your implementation of OpenGL on your platform.
Location
The plug-in is in the following directory:
%_WINCEROOT%\public\COMMON\oak\xamlrenderplugin\OpenGL
To support OpenGL ES hardware acceleration in Silverlight for Windows Embedded, the board support package (BSP) must provide a simple vertex and fragment shader in addition to OpenGL ES 2.0 drivers. The Internet Explorer Embedded tiling engine uses these shaders to draw textured rectangles on the screen. The sample code for these shaders is in the following directory:
%_WINCEROOT%\public\COMMON\oak\XamlRenderPlugin\OpenGL\Shaders