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AlphaTestEffect |
Contains a configurable effect that supports alpha testing. |
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BasicEffect |
Contains a basic rendering effect. |
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BlendState |
Contains blend state for the device. |
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DepthStencilState |
Contains depth-stencil state for the device. |
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DeviceLostException |
The exception that is thrown when the device has been lost, but cannot be reset at this time. Therefore, rendering is not possible. |
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DeviceNotResetException |
The exception that is thrown when the device has been lost, but can be reset at this time. |
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DirectionalLight |
Creates a DirectionalLight object. |
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DisplayMode |
Describes the display mode. |
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DisplayModeCollection |
Manipulates a collection of DisplayMode structures. |
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DualTextureEffect |
Contains a configurable effect that supports two-layer multitexturing. |
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DynamicIndexBuffer |
Describes the rendering order of the vertices in a vertex buffer. |
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DynamicVertexBuffer |
Represents a list of 3D vertices to be streamed to the graphics device. |
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Effect |
Used to set and query effects, and to choose techniques. |
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EffectAnnotation |
Represents an annotation to an EffectParameter. |
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EffectAnnotationCollection |
Manipulates a collection of EffectAnnotation objects. |
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EffectMaterial |
Contains an effect subclass which is used to load data for an EffectMaterialContent type. |
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EffectParameter |
Represents an Effect parameter. |
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EffectParameterCollection |
Manipulates a collection of EffectParameter objects. |
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EffectPass |
Contains rendering state for drawing with an effect; an effect can contain one or more passes. |
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EffectPassCollection |
Manipulates a collection of EffectPass objects. |
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EffectTechnique |
Represents an effect technique. |
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EffectTechniqueCollection |
Manipulates a collection of EffectTechnique objects. |
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EnvironmentMapEffect |
Contains a configurable effect that supports environment mapping. |
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GraphicsAdapter |
Provides methods to retrieve and manipulate graphics adapters. |
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GraphicsDevice |
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. |
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GraphicsDeviceExtensions |
An extension of the GraphicsDevice class that enables primitive based rendering for an application that renders using both Silverlight and XNA. |
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GraphicsResource |
Queries and prepares resources. |
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IndexBuffer |
Describes the rendering order of the vertices in a vertex buffer. |
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Model |
Represents a 3D model composed of multiple ModelMesh objects which may be moved independently. |
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ModelBone |
Represents bone data for a model. |
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ModelBoneCollection |
Represents a set of bones associated with a model. |
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ModelEffectCollection |
Represents a collection of effects associated with a model. |
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ModelMesh |
Represents a mesh that is part of a Model. |
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ModelMeshCollection |
Represents a collection of ModelMesh objects. |
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ModelMeshPart |
Represents a batch of geometry information to submit to the graphics device during rendering. Each ModelMeshPart is a subdivision of a ModelMesh object. The ModelMesh class is split into multiple ModelMeshPart objects, typically based on material information. |
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ModelMeshPartCollection |
Represents a collection of ModelMeshPart objects. |
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NoSuitableGraphicsDeviceException |
Thrown when no available graphics device fits the given device preferences. |
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OcclusionQuery |
Used to perform an occlusion query against the latest drawn objects. |
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PresentationParameters |
Contains presentation parameters. |
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RasterizerState |
Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels). |
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RenderTarget2D |
Contains a 2D texture that can be used as a render target. |
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RenderTargetCube |
Represents a cubic texture resource that will be written to at the end of a render pass. |
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ResourceCreatedEventArgs |
Contains event data. |
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ResourceDestroyedEventArgs |
Arguments for a ResourceDestroyed event. |
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SamplerState |
Contains sampler state, which determines how to sample texture data. |
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SamplerStateCollection |
Collection of SamplerState objects. |
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SkinnedEffect |
Contains a configurable effect for rendering skinned character models. |
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SpriteBatch |
Enables a group of sprites to be drawn using the same settings. |
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SpriteFont |
Represents a font texture. |
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Texture |
Represents a texture resource. |
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Texture2D |
Represents a 2D grid of texels. |
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Texture3D |
Represents a 3D volume of texels. |
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TextureCollection |
Represents a collection of Texture objects. |
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TextureCube |
Represents a set of six 2D textures, one for each face of a cube. |
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UIElementRenderer |
An object for rendering a Silverlight UIElement into a texture. |
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VertexBuffer |
Represents a list of 3D vertices to be streamed to the graphics device. |
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VertexDeclaration |
A vertex declaration, which defines per-vertex data. |