EffectMaterial Class

Contains an effect subclass which is used to load data for an EffectMaterialContent type.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

Syntax

public class EffectMaterial : Effect

Remarks

For most purposes, this type can be ignored, and treated exactly like a regular effect. When an EffectMaterial type is loaded from .xnb format, its parameter values and textures are also loaded and automatically set on the effect, in addition to the HLSL shader code. Use this class to write a content pipeline extension to store materials inside a custom data type.

See Also

Reference

EffectMaterial Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP