GamePadState.PacketNumber Property

Gets the packet number associated with this state.

Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public int PacketNumber { get; }

Property Value

The packet number associated with this state.

Remarks

You can use PacketNumber to determine whether input state has changed. If the value of PacketNumber remains the same between two sequential calls to GetState, then there has been no change in input.

See Also

Tasks

How to: Detect Whether a Controller Button Is Pressed
How to: Detect Whether a Controller Is Disconnected

Concepts

Input Overview

Reference

GamePadState Structure
GamePadState Members
Microsoft.Xna.Framework.Input Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista