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SpriteTextureProcessor.Process Method

Note

This method is available only when developing for Windows.

Processes a texture for use as 2D sprites or user interface components.

Syntax

'Declaration
Public Overrides Function Process ( _
         input As TextureContent, _
         context As ContentProcessorContext _
) As TextureContent 
public override TextureContent Process (
         TextureContent input,
         ContentProcessorContext context
)
public:
TextureContent Process(
         TextureContent input,
         ContentProcessorContext context
) override

Parameters

Return Value

Type: TextureContent
The converted texture content.

Remarks

Process converts textures to 32 bit color format, and performs color keying, replacing magenta pixels (red=255, green=0, blue=255, alpha=255) with transparent black (rgb=0, alpha=0).

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

SpriteTextureProcessor Class
SpriteTextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace

Platforms

Windows 7, Windows Vista, Windows XP